Blocking errors
Guided Investigation / Reference vertical slice
One-sentence mission seed
Build the adventure mad-lib
Fill the six blanks, then produce the mission-specific foundation and suggestions.
Guide me
Shape the adventure
Optional idea libraryBrowse complications, possible endings, and asset types only if you want more inspiration.
These are reference ideas, not active choices. The Adventure Maker uses compatible material automatically after you choose an opening.
Step 2 · Confirm the foundation
Mission foundation at a glance
This summarizes your ten answers. Check that the mission has a clear problem, pressure, preparation path, and ending before refining the truth below.
GM-only answer key
Confirm what is really happening
Edit each generated answer directly, or select one clearly labeled alternative. This becomes the truth the GM uses to run the Adventure.
Episode presentation
Choose tone and pressure
Use the same clear buttons for each choice. Select one primary tone, up to two supporting tones, and one pressure level.
Step 3 · Generate the Opening Scene
Choose how the mission begins
Each option previews the complete information used to create the Opening Scene: what the players see, who is present, what they know, the three Leads, immediate pressure, and when the Scene can end.
Episode structure
Scene map
Guided adventures can use the standard three-Lead episode map. Source-grounded adventures may instead use an open investigation web with earned convergence.
Select a node on the Mission Map.
GM-ready Scene package
Core Scene package
Success and downstream consequences
Resilience contingencies
Complications, challenges & consequences
Foundry presentation & assets
Image & token prompt workshop
Generate production-ready starting prompts from this Scene. Every prompt stays editable.
Approved Creature Collection
Choose a creature
Only records approved by the consolidated catalog manifest appear here. Canonical entries are protected; placing one creates an adventure-local instance.
This adventure
Adventure Creature Instances
Build and balance this encounter
Quick adjustments
Suggestions only. Every change creates or updates an Adventure copy.
Encounter presets
Choose a structure, then apply it with the creature selected above.
Reusable library
My Personal Variants
Pre-export gate
Validation & playability
Warnings
Estimated minutes
Run checks before exporting a Foundry-ready bundle.
Editable packaging workspace
Foundry preview
Adventure-local people & threats